Developer Creates Scriptable 3D Game Engine for Nintendo DS
Carl Enlund has engineered a complete, scriptable 3D game development environment that runs directly on the original Nintendo DS hardware. This custom engine, written in C using libnds, compiles into a compact 100KB ROM file capable of maintaining 60 frames per second. The system features a touch-based code editor on the lower screen and leverages the console's hardware acceleration for real-time 3D rendering above.
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